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Fantasy Flight RPG

Games |  Manufacturer |  Fantasy Flight Games |  Fantasy Flight RPG

Anima: Beyond Fantasy RPG FFGANR01: Anima: Beyond Fantasy RPG is Out of Stock

Welcome to the limitless stories and exciting games of Anima! Designed by a collaboration of Japanese and European writers, game designers, and artists, the Anima: Beyond Fantasy Roleplaying Game is a fusion of Eastern and Western myth, art, and belief. Anything is possible when you go Beyond Fantasy!

The Anima RPG features 320 pages of gorgeously-illustrated, full color rules, character sheets, and background information. It includes everything necessary for players and GMs to begin playing in the world of Anima straight away — just add pencils, paper, dice, and imagination!



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1. Cthulhutech RPG: Vade Mecum
2. Vampire: Dark Influences Card Game
3. Pathfinder RPG: Beta Playtest Release
Anima: Beyond Fantasy RPG
Dark Heresy RPG: GM's Kit

The essential GMs reference.

Screen, full adventure and xenos generator.

This lavish Games Master’s screen is just what every GM needs to help keep their Inquisitorial secrets safe. Behind the sturdy screen the GM can hide dice rolls and keep players from reading his notes. Printed on the GMs side are numerous handy quick reference charts that make running the game that much easier. Added to this is a 32 page booklet with a full adventure, xenos generator and new rules for poisons and toxins!



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1. Dark Heresy Warhammer 40K RPG
Dark Heresy RPG: GM's Kit
Dark Heresy RPG: Inquisitors Handbook

Filled with new rules, careers as well as all manner of essential gear, the Inqisitor's Handbook is perfect for player's and Game Masters alike. Includes advanced character generation, Calixian careers, the Adeptus Sororitas career path and detailed information on the weapons and gear to be found on Hive, Forge, Feral and Frontier worlds, plus an indepth commentary on the Calixis Sector, this tome covers everything you to create a completely unique character in the 41st Millennium.



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People who bought this item also bought:
1. Dark Heresy Warhammer 40K RPG
2. Dark Heresy RPG: Purge of The Unclean Adventure
3. Tunnels and Trolls RPG: Boxed Set
Dark Heresy RPG: Inquisitors Handbook
Dark Heresy RPG: Purge of The Unclean Adventure

Step straight into the world of the Imperial Inquisition with this adventure anthology. Test your fledgling investigators with all manner of arcane plots and twisted horrors. Perfect for beginners and veterans alike, there is sure to be something to interest all playing styles. Explore the horrors of the Warhammer 40,000 Universe from the ground up!



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People who bought this item also bought:
1. Dark Heresy Warhammer 40K RPG
2. Dark Heresy RPG: Inquisitors Handbook
Dark Heresy RPG: Purge of The Unclean Adventure
Dark Heresy Warhammer 40K RPG

You are an Acolyte in the service of the Emperors’ Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive.

You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia.

Fast character creation to get you into the game quickly, followed by a lifetime of possibilities with an expanded advanced careers system.

Dynamic rules for all eventualities th at let you handle everything from social interaction to deadly fast-paced combat, psykers and psychic powers to insanity and mutation.

Comprehensive background on the Calixis Sector, the official setting for Dark Heresy written by best-selling Warhammer 40,000 novelists Dan Abnett and Ben Counter.

A galaxy of guns to equip your acolyte, from lasguns to inferno pistols, chainswords to power blades.

Pitch your players straight into the midst of dark events with a complete adventure to get you started.The Dark Heresy core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.


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GL Price: £32.49        (RRP is £39.99)

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People who bought this item also bought:
1. Dark Heresy RPG: Inquisitors Handbook
2. Dark Heresy RPG: Purge of The Unclean Adventure
3. Dark Heresy RPG: GM's Kit
Dark Heresy Warhammer 40K RPG
Grimm: The Roleplaying Game

FFG is proud to present Grimm, an aptly named excursion, both dream and nightmare, into the classic fairy tales of childhood.

Despite the flights of fancy these fairy tales represent, something dark and brooding lies at their centers. Grimm takes those kernels of despair and pulls the players, kicking and screaming, into them. These stories are not the ones we remember. Something has happened, and the fairy tale worlds and their denizens have become dark, twisted, and dangerous.



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Grimm: The Roleplaying Game
Legends and Lairs: Necromantic Lore FFGDD35: Legends and Lairs: Necromantic Lore is on Sale

Following in the footsteps of Draconic Lore, this book contains more than thirty new undead, with half a dozen templates among them. These ghastly creations will haunt your players' dreams for years to come. They can cower before the soul-destroying power of the necromentals, or flee before the ming-shattering horror of the atrocity wight. Only a lucky few will sruvive to seek help from the guiding spirit and legion of the dead, but those who fall in combat may rise again as a foreverjack or an eternal confessor.

The undead in this bestiary were created to fill specific roles in your campaign. Whether you need a particularly challenging encounter to spring on your players or just want to add a touch of exotic flair to your world, Necromantic Lore has just the undead you're looking for.



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Legends and Lairs: Necromantic Lore
Legends and Lairs: Path of Faith FFGDD36: Legends and Lairs: Path of Faith is on Sale

Path of Faith is the fourth and final book in Fantasy Flight's new line of character class sourcebooks for the d20 System. Characters of Faith such as Druids, Clerics and Paladins will now have all the tools they need to defeat their enemies and spread tthe word of their patrons. Path of Faith presents a host of new and exciting options for these characters, including new class abilities, ecclesiatical organisations, new feats, prestige classes, high level legendary classes and rules for Paladin mounts, holy symbols and much more.



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Legends and Lairs: Path of Faith
Legends and Lairs: Path of Shadow FFGDD34: Legends and Lairs: Path of Shadow is on Sale

Path of Shadow is the third book in Fantasy Flight's new line of character class sourcebooks for the d20 System. The bestselling Traps & Treachery gave DMs plenty of tricks to spring on Rogue characters, and now it's time to turn the tables in the player's favor! Path of Shadow presents a host of new and exciting options for rogue characters, including new class abilities, rogue organizations, new uses for core skills, new feats, prestige classes, high-level legendary classes, and rogue equipment and magic items.



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Legends and Lairs: Path of Shadow
Legends and Lairs: Portals and Planes FFGDD44: Legends and Lairs: Portals and Planes is on Sale

This invaluable sourcebook provides DMs and players everything they need to create and run planar adventures and campaigns.

  • Complete rules and guidelines for creating characters skilled at plane travel and world-hopping, as well as new prestige classes, feats, spells, and magic items.
  • Comprehensive descriptions of several different portal types, including their traits, characteristics, and game statistics.
  • Rules and guidelines for designing an endless variety of new worlds and planes.
  • Guidelines for altering existing creatures to create planar variants, and complete descriptions of many new extraplanar monsters and allies.



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  • Legends and Lairs: Portals and Planes
    Legends and Lairs: Schools of Illusion FFGDD38: Legends and Lairs: Schools of Illusion is on Sale

    School of Illusion contains everything you need to make illusion magic a key component of your game. Featuring more than 60 new spells including the mind-twisting might of apocalypse, School of Illusion brings the concept of divine domains to arcane spellcasters in the form of “disciplines.” Illusionists can now master invisibility, terror, true illusion, and six other disciplines on their path to ultimate power. Best of all, the visual guide to illusions shows at a glance which senses a spell affects. Whether you’re customizing your very own illusionist’s robe or wielding the awesome might of the staff of the illusionist, you’ll never look at illusion magic the same way again.



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    Legends and Lairs: Schools of Illusion
    Midnight d20: City of Shadow

    City of Shadow takes the reader into the high temple of Izrador, investigating everything from the black-walled tower’s highest tiers, where well-educated and thoroughly evil priests debate over the best way to enact their Dark Lord’s will, to the sprawling remains of the once-majestic human city beneath it, where slaves and rebels cower in the shadow of the dark keep. Specific NPCs and locales within the city and the temple are detailed, offering everything from statted opponents to adventure seeds. Finally, the book includes a section giving advice on how to incorporate Theros Obsidia into campaigns, on how to run an evil Midnight campaign, and providing new prestige classes and spells specifically for legates.

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    Midnight d20: City of Shadow
    Midnight d20: Destiny and Shadow

    The Erenlanders.

    Their land is conquered, their kingdom shattered. They are the defeated, serving the Shadow with backs bent and weary.

    But those backs are not yet broken. They carry more than just the burden of servitude: They also carry hope.

    The Erenlanders. The true children of the kingdom of Erenland. Their northern lands are haunted by the specter of shattered pride, while the south is tangled in webs of intrigue. But in the heart of Eredane, a storm gathers. The legacy of a noble past is not forgotten, and secret forces now move to cast off the black shackles of the Shadow.

    If freed of their fears and doubts, will the people of Erenland rise united once more? Will someone rise to lead them? Uncertain times lie ahead in this land of destiny and shadow.



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    Midnight d20: Destiny and Shadow
    Midnight d20: Forge of Shadow

    A sourcebook for Steel Hill, the dark lord’s foundry and armory.

    The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow.

    Despite their overwhelming numbers and their dark spells, Izrador’s forces are not all-powerful. No matter how many orcs the dark lord breeds, he cannot keep his enemies in check if his soldiers bear no weapons and their backs are unarmored. This makes Steel Hill one of Izrador’s most valued strongholds, and one of his few weaknesses. Will the PCs be brave enough to sneak behind enemy lines and sabotage its precious products? Can they free the enslaved blacksmiths and kidnap or kill the dark enchanters who enhance the weapons? If they can take Steel Hill, will they destroy it from within, or will they try to capture it in a desperate attempt to gain an armory for the forces of good? In the battles ahead, many eyes will turn toward the Forge of Shadow.



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    Midnight d20: Forge of Shadow
    Midnight d20: Hammer and Shadow

    Determination and defiance in the face of the Shadow.

    A century ago, the forces of darkness overran Eredane and subjugated all its peoples to the will of the dark god Izrador. Almost.

    In what remains of their mountain holdfasts in the Kaladruns, the dwarves still resist. It has been barely a dwarven generation since the Shadow fell, and living dwarves still remember freedom. They have the finest weapons and armor on the face of Aryth, traps devilish enough to kill a thousand orcs, and a legendary stubbornness in the face of adversity.

    It is not enough. Every day in the world of Midnight the dwarves are losing their war against the numberless servants of Izrador.



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    Midnight d20: Hammer and Shadow
    Midnight d20: Hand of Shadow

    Corruption and redemption in the last age.

    Embrace the darkness of Midnight with this supplement for the award-winning campaign world. Midnight usually puts the players in the role of desperate freedom fighters waging war against overwhelming forces of evil. Hand of Shadow at last gives them the power to become that which their characters have hated and feared for so long ... minions of the dark god!

    Whether they play devoted legates, barbaric orcs, corrupted channelers, or clever collaborators, this book allows players to turn the usual Midnight campaign on its head, and to explore whether even the most evil of foes have a chance at redemption.

  • New backgrouns, racial rules, and roleplaying suggestions for evil PCs.
  • Prestige classes and advantages that are only available to servants of the Shadow.
  • Plot hooks and campaign progressions designed specifically for evil parties in Midnight; will the characters follow the path of evil, turn toward redemption, or choose their own way between the two?

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    1. Midnight d20: Star and Shadow
    2. Midnight d20: Heart of Shadow
  • Midnight d20: Hand of Shadow
    Midnight d20: Heart of Shadow

    For the past century, the dark god Izrador has ruled with terrible brutality over Erenland. But in the frozen north, the Shadow has held sway for millennia, corrupting all that it touches. The dark god, reborn from his own grave, drains all sterngth and vitality from the land, granting it in turn to his chosen servants.

    Yet there is life in the Northern Marches, albeit twisted and warped by the dark god's presence. This isolated land, long thought uninhabitable by humans and fey alike, has been a crucible for some of the most terrifying creatures on Aryth. It is the birthing placee of the orcs and the harsh realm in which those savaage warriors are trained. Likewise, magic itself is corrupted here, and strange new breeds of creatures arise while undead legates and ancient orc crones twist reality itself with the help of their dark master.

    This sourcebook is ideal for DMs who wish to set a single adventure or a whole campaign in the Northern Marches, or for those who simply desire more insight into the workings of the world beyond the norther edge of the map in the world of Midnight.



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    1. Midnight d20: Hand of Shadow
    2. Midnight d20: Star and Shadow
    Midnight d20: Heart of Shadow
    Midnight d20: Honour and Shadow

    Honor cannot be eclipsed.

    The Dorns have always born the brunt of the Shadow's wrath, from the time before the Fortress Wall to the Last Age. Their lands are beyond conquered: the dark god's forces turn to the other races of Eredane for less troublesome slaves, more easily bought mercenaries, more capable traitor princes. In the black eyes of the orcs and legates, the Dorns are good for nothing but extermination.

    The Northmen are shamed by their failure and by the betrayal of so many of their lords, but in that shame lies strength. Weapons unseen for a thousand years are pulled from moldy scabards, and battlecries unheard for generations ring out from desperate throats. Starving children resolve to avenge the crimes of the past, and crippled warriors sacrifice themselves to protect the secret hopes of the future.

    In a cold realm of empty halls and pillaged lands, civilization has been reduced to stony keeps ruled by corrupted tyrants. These traitor princes have gained long physical life, but at the cost of letting their souls be slowly devoured. Outside of their grim fortresses, the land lies fallow and at the mercy of orcs, breeding like maggots in the dusty earth. Even they, the Shadow's chosen, must face the depredations of roaming Shadowspawn, fell, and spirits.

    If a final battle for freedom comes, it will not be in this forsaken place. If a people is to survive and live on in the next age, it will not be the Dorns. Like the doomed dwarves in their mountains, like the all-but-exterminated halflings of the plains, their tale nears its end. But the ancestors of these proud warriors have awakened from their sleep among the eternal spirits of Aryth; the royal bloodlines of some clans are yet untainted; and the dark god's forces spiral ever closer to a state of constant infighting, paranoia, and self-destruction. Yes, the time of the Dorns may be coming to an end, but it will be such an end! An end that will be told in tales, sung in sungs, and lived in dreams for the rest of time.



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    Midnight d20: Honour and Shadow
    Midnight d20: Legends of Shadow

    Thus far, the tales of Midnight have been the tales of mere mortals. The players have been warriros against the darkness, heroes drawn from the common folk, desperate fighters, spies, messengers, and saviors. Their foes have been likewise: the orcs of the dark host, the legates of the Order of Shadow, the Fell and the Trapped and the Lost.

    All that is about to change.

    Go beyond the battles and the hidden fights and discover the most powerful beings in the world, the legends of the Last Age: The Night Kings.

  • Official stats for the Night Kings, the Witch Queen Aradil, and her most powerful avatars.
  • Backgroun information, histories, and plans for each of the Night Kings, for Aradil, and for her avatars.
  • Adventure hooks involving each of the Night Kings, whether for a beginning party that might foil the plans of one of their minor minions for for a truly epic conflict in which the PCs try to take down one of the Night Kings themselves.

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  • Midnight d20: Legends of Shadow
    Midnight d20: Star and Shadow

    The Sarcosans united the humans of Eredane into a single great nation that befriended all the fey, but their way was rife with intrigue. Their culture became fertile ground in which the Shadow planted seeds of corruption and dissent. While the other races fought against the coming of the Last Age, most Sarcosan towns simply surrendered to the dark god’s armies. The cities of the south are entirely subjugated, the Sarcosans his puppets.

    Or are they?

    Izrador may have captured the cities and outlawed literacy, but the Sarcosan freeriders still control the vast plains of the south. Their respected sages still pore over the lore of old to find signs of their enemy’s weaknesses. In a war where hope is all but vanquished and the future is uncertain, a Sarcosan has only two options: to fight for the hope foretold by the stars, or to give in to the Shadow that lies between them.



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    1. Midnight d20: Hand of Shadow
    2. Midnight d20: Heart of Shadow
    Midnight d20: Star and Shadow
    Midnight d20: Steel and Shadow

    This sourcebook is appropriate for players looking for new prestige classes, feats, fighting styles, and weapons, as well as for DMs that want to focus on a more martial Midnight campaign. All of the new rules are reinforced with setting material detailing the the cultures that created the weapons or skills, round out this exciting new book. In a world where an evil demigod strives to claim the world for himself, every weapon matters.

  • Several of new warrior-focused prestige classes designed for the world of Midnight, but useful in any campaign.
  • New weapons, covenant items, and gear to help freedom fighters and minions of Shadow alike.
  • New feats and fighting options for wildlanders, fighters, barbarians, rogues, and even those dark knights and ferocious orcs that serve Izrador.

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  • Midnight d20: Steel and Shadow
    Midnight d20: Under the Shadow FFGMN07: Midnight d20: Under the Shadow is on Sale

    In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden’s Bluff is appropriate for players looking for organizations to join, for new equipment and feats designed to evade the magehunters and assassins of the dark lord, and for new classes that allow PCs to bring the fight to the treacherous legates on their own battleground of intrigue and intimidation. DMs will find a wealth of setting material that describes Baden’s Bluff as both a place of refuge for their campaign’s heroes, as well as one of adventure and danger on the dark streets and the sewers below. Baden’s Bluff is an ember of hope, as well as a culling ground, for those who try to survive under the shadow.



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    Midnight d20: Under the Shadow
    Warhammer FRPG: The Thousand Thrones Campaign FFGWH25: Warhammer FRPG: The Thousand Thrones Campaign is Out of Stock

    This book details an epic Warhammer Fantasy Roleplay campaign that spans the length and breath of the Empire and beyond!



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    Warhammer FRPG: The Thousand Thrones Campaign

    Games |  Manufacturer |  Fantasy Flight Games |  Fantasy Flight RPG

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