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BattleTech Master Rules (Revised)

Welcome to the 31st century, a time of endless wars that rage across the known universe. These epic conflicts are won and lost by BattleMechs®, 30-foot-tall, humanoid titans of metal bristling with high-intensity lasers, rapid-fire autocannon and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors® drives these juggernauts into battle, blasting at your opponent's 'Mechs® in a deadly game of kill or be killed. Will they become instant legends, or forgotten casualties? Only your skill and luck will determine their fate.

Drawing on years of experience, this book combines the best of the BattleTech board game into a unified whole. BattleTech Master Rules is entirely restructured and streamlined; it is the same game, but like you've never seen it before. This book includes the complete game rules, a quick-and-easy scenario creation system, the Battle Value point system for evaluating 'Mechs and balancing forces and revised and expanded miniatures rules. This revised edition of BattleTech Master Rules has been updated to incorporate all level 2 weapons and units presented in various technical readouts and Field Manuals.



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People who bought this item also bought:
1. BattleTech Technical Readout: 3058 Upgrade
2. Classic Battletech RPG: Readout 3050 Upgrade
3. Classic Battletech RPG: Tech Manual
BattleTech Master Rules (Revised)
BattleTech RPG: Record Sheets 3067

This latest volume in the BattleTech Record Sheets series contains pre-generated BattleTech record sheets for all the new 'Mechs and vehicles found in BattleTech Technical Readout: 3067. Also included are a wide selection of new 'Mech variants incorporating the most recent weaponry breakthroughs.



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BattleTech RPG: Record Sheets 3067
BattleTech Technical Readout: 3058 Upgrade

In the 3050's, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blue prints of design firms centuries old and thought lost to antiquity. Now, ten years later, these designs have moved from novelty to workhorse, as the Inner Sphere once more finds itself at war!

Fully updated to circa 3070, Classic BattleTech Technical Readout: 3058 Upgrade™ launches these designs into the current time frame, including notable MechWarriors/crews, as well as new variants. Additionally, a battle armor section has been included, providing full Classic BattleTech stats, and updating the histories for these twenty venerable designs.



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People who bought this item also bought:
1. BattleTech Master Rules (Revised)
2. Classic Battletech RPG: Readout 3050 Upgrade
3. Classic Battletech RPG: Tech Manual
BattleTech Technical Readout: 3058 Upgrade
BattleTech: Dawn of the Jihad

Dawn of the Jihad hammers and shakes the Classic BattleTech® universe to its foundation, describing the opening year in a decade's long struggle for the very survival of humanity. The series of events presented in this book unfold in a rolling format, allowing readers to immerse directly into the action as never before. Players of both Classic BattleTech and Classic BattleTech RPG" will also find framework rules to run almost any type of campaign set in this chaotic time.



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BattleTech: Dawn of the Jihad
BattleTech: Field Manual: Update

For five years the Inner Sphere has known war on a scale not seen in centuries, with the militaries of literally every faction seeing action to one extent or another. Now, as relative peace appears to be settling over the Inner Sphere, a review of the forces of the BattleTech universe can be made. BattleTech Field Manual: Update updates all ten Field Manuals, including a history section that will bridge the gap between where the appropriate Field Manual left off and the ‘current’ time, as well as a complete and current TO&E for all factions. Updated random ’Mech assignment tables for all factions are also included.



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BattleTech: Field Manual: Update
BattleTech: Handbook: House Davion

House Davion has dominated Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out the largest and arguably most powerful realm in the history of mankind. Despite of the recent ravages of a civil war, the people of House Davion know their place in history.

Handbook: House Davion™ provides an in-depth look at the politics, the cultures and the ever-present military of one of the most dominant players in the Inner Sphere. Yet Handbook: House Davion includes more than just background information, providing a plethora of new creatures, personnel weapons, life paths and more, for both Classic BattleTech and Classic BattleTech RPG™ campaigns set in the Federated Suns!



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BattleTech: Handbook: House Davion
BattleTech: Historicals: Brush Wars

The Ronin Wars. The Andurien/Magistracy invasion of House Liao. The Anton Revolt and subsequent Marik Civil War. Against the empire-spanning conflicts of the Fourth Succession War, Clan Invasion and FedCom Civil War, historians all too often forget such important conflicts, relegating them to the category of "low intensity warfare." Yet it is these very conflicts that tend to shape the internal politics and culture of each faction, often with more profound impact than the largest wars.

The Historical: Brush Wars campaign sourcebook details the actions involving every line unit in the most important "low level conflicts" of the early thirty-first century. Maps and full regiment listings convey additional details, while ample campaign rules provide a framework allowing players to replay every detail of each war.



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1. Classic Battletech RPG: Introductory Box Set
BattleTech: Historicals: Brush Wars
BattleTech: House Marik

Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its revitalzied military and an economic might that challenges even the ages-old dominance of House Steiner, the eagle soars proudly, as do the people who wave its banner.

The Second in a new, dynamic Classic BattleTech® series, Handbook: House Marik™ compiles the crucial history, politics and cultures of the Inner Sphere's first Great House. More than just a sourcebook, Handbook: House Marik includes rules for both Classic BattleTech and Classic BattleTech RPG™ campaigns, including new support vehicles, creatures, personal weapons, life paths and more!



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BattleTech: House Marik
BattleTech: Jihad Hot Spots: 3070 FA35026: BattleTech: Jihad Hot Spots: 3070 is Out of Stock

For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds. The true battle has only just begun...

Jihad Hot Spots: 3070 continues the stunning events revealed in Dawn of the Jihad, using the same rolling format and immersing readers directly in the action as never before. Players of both Classic BattleTech and Classic BattleTech RPG™ will find framework rules to run any type of campaign in regions throughout the Inner Sphere.



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BattleTech: Jihad Hot Spots: 3070
BattleTech: Mercenaries Supplement Update

In October 3067, a war began that unleashed horrors upon the Great Houses, atrocities thought abandoned with the First Succession War. And for the mercenaries of the Inner Sphere, this war has far-reaching consequences. With the heart and soul of the mercenary trade annihilated on Outreach, the reliability of every mercenary command is called into question. Some Houses now consider their most stalwart work-for-hire commands as enemies, and mercenaries, from the elite to the dregs, are fighting for their lives... and more importantly, their reputations.

Classic BattleTech Mercenaries Supplemental Update details the fallout of the opening years of the Jihad and its impact on mercenaries. This product updates all major mercenary commands currently embroiled in the Jihad, covers the various Hiring Halls, and provides details on brand-new mercenary commands springing up from the remains of commands shattered in the opening years of the Jihad. Mercenaries Supplemental Update includes rules for running mercenary commands during this era and a section describing newly premiered battlefield units.



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BattleTech: Mercenaries Supplement Update
BattleTech: Technical Readout: Project Phoenix

Classic BattleTech Technical Readout: Project Phoenix provides descriptions, game statistics and illustrations for twenty-nine classic BattleMechs that have been upgraded both in appearance and technology. Also, for the first time in any technical readout, additional illustrations representing all the variants for every design in the book are also included.


Levels: 13-Jan

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BattleTech: Technical Readout: Project Phoenix
BattleTech: Technical Readout: Vehicle Annex

MechWarriors receive all the glory; aerospace fighter pilots a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machines of the Great Houses. From cargo trucks to tank airships, airborne MASH to communication satellites, armored transport rails to coastal patrol boats, hauler exoskeletons to LoaderMechs, even hover and wheeled police cruisers or civilian vehicles conscript into military: the support vehicle is the true backbone of any military machine.

Built using the construction rules found in Combat Equipment, Classic BattleTech Technical Readout: Vehicle Annex provides a never-before-seen look at the support vehicles behind the militaries of every faction, as well as a slice of every day life in the BattleTech universe. From tracked land-trains to police cruisers, luxury VTOLs to Fix-wing passenger planes, satellites, super-heavy naval surface ships, IndustrialMechs and more: the gamut of the BattleTech universe, fully illustrated for the first time.



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BattleTech: Technical Readout: Vehicle Annex
Classic BattleTech RPG

It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the Inner Sphere, the Clans or the Periphery, you will decide the ultimate fate of the galaxy.

Enter the exciting BattleTech universe, stepping outside of your BattleMech and embracing the richness of a vast, detailed science fiction setting. Classic BattleTech RPG contains all the rules and source material players and gamemasters need, including a unique character creation system that generates game abilities and background story at the same time. Time to let your imaginations soar!

Important Notice: Classic BattleTech RPG is a fourth printing of MechWarrior, Third Edition, with only the cover image and title of the book changing. No other changes have been made to the text.



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Classic BattleTech RPG
Shadowrun RPG: 4th Edition Gamemaster's Screen with Contacts and Adventures Book FA26002: Shadowrun RPG: 4th Edition Gamemaster's Screen with Contacts and Adventures Book is Out of Stock

This 4-panel GM Screen provides handy and useful charts for playing Shadowrun, Fourth Edition. Comes with a 32-page gamemaster aide for creating short scenarios, including a selection of ready-to-run plot hooks. The booklet also contains SR3 to SR4 conversion guidelines and two additional pages of charts that couldn't get squeezed onto the screen!



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People who bought this item also bought:
1. Shadowrun RPG: Emergence
2. Shadowrun RPG: Unwired
3. Shadowrun RPG: Arsenal
Shadowrun RPG: 4th Edition Gamemaster's Screen with Contacts and Adventures Book
Shadowrun RPG: On The Run FA26003: Shadowrun RPG: On The Run is Out of Stock

On The Run

Will Your First Run Be Your Last?

This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend’s ancient history. This adventure is seeded with helpful advice to immediately acquaint new gamemasters with running Shadowrun and also includes a number of tips that veteran gamemasters will find useful. It is also intentionally designed to familiarize gamemasters and players with various key aspects of the Shadowrun universe. On the Run is perfect as a stand-alone adventure, but it is also the first in a continuing series of adventures.

At a low cost, this adventure is a perfect companion to the SR4 Gamemaster Screen, creating a package that will make any new gamemaster ready for action!



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Shadowrun RPG: On The Run
Shadowrun RPG: Street Magic FA26004: Shadowrun RPG: Street Magic is Out of Stock

Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known—or at least understood—such as the metaplanes and hostile spirits.

It also contains advanced rules for magic traditions and groups, initiation and metamagic, enchanting, and new spells and adept powers.

Street Magic contains everything the players and gamemasters need for magic in Shadowrun.



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Shadowrun RPG: Street Magic
Shadowrun: Companion

This expansion builds on and clarifies rules for gamemasters and players, providing a variety of fresh possibilities for making the Shadowrun universe come alive. Fluctuating magic levels, the technology curve and new optional rules, including guidelines from playing everything from DocWagon EMTs to corporate spies, offer unprecedented opportunities to flesh out the Awakened world of Shadowrun and create more exciting adventures.

This is an updated reprint for use with Shadowrun Third Edition. Because some of the material from the original Companion was incorporated into Shadowrun, Third Edition, this version contains nearly one-third new information, including new Edges and Flaws and rules for using ghouls as non-player characters.



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Shadowrun: Companion
Shadowrun: Loose Alliances FA25006: Shadowrun: Loose Alliances is on Sale

Corps don't give a drek about the runners they hire. That's why they call us expendable assets. And forget working for the Mob or the Yakuza -- once you're in, you're part of their family for the rest of your life. Lucky for us, there are swarms of other factions looking to claim their piece of sprawl -- and who are willing to bypass the law to do it. Policlubs, magic groups, religious factions, black marketeers -- and those are just the ones on my block. Hooking up with an organization has its advantages -- resources, steady employment, backup -- but pick the wrong group to run with and you'll regret it when they kick you to the curb. So what's it going to be chummer? You can't roll solo forever."

Loose Alliances is a sourcebook for organizations and third party groups that operate by their own set of rules in the Shadowrun world. From political factions and religious groups to relic hunters and Tamanous organleggers, it provides a wealth of information on the more obscure parties in the shadows and the benefits and drawbacks that comes with them.



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Shadowrun: Loose Alliances
Shadowrun: Mr. Johnson's Little Black Book

“Call me Mr. Johnson. I’m like a fixer for the corps. I know everybody who’s anybody from suit-and-tie boardroom predators to the lowliest street-level scavengers. I know the best sprawl sites for scoring new talent, exchanging goods without interruption or hiding out from the assassins on your tail. I like to ensure that the people I hire can execute a well-planned black ops job and keep their faces from being splashed all over the screamsheets. My files on you say that you’re right for what I have in mind. Interested?”

Mr. Johnson’s Little Black Book provides dozens of locations and contacts for both Shadowrun gamemasters and players. For the gamemaster, it includes a wealth of simple adventure ideas and street encounters that can be randomly chosen and run. It also features detailed advice on setting up and handling shadowruns, negotiating with shadowrunners and optional rules for low and high-level campaigns, reputation, prejudice and more. For use with Shadowrun, Third Edition.



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Shadowrun: Mr. Johnson's Little Black Book
Shadowrun: State of the Art: 2063 (Reprint)

In this day and age, things change so fast that the centrifugal force of progress will shear your head right off. Shadowrunners like us need to keep up with the latest developments. When you run a B&E, you need to know what nasty new security feature might try to cut you in two as much as you need to know which nova new magic formula is worth snatching. It's the state of the art, chummer-it'll make you cred or get you dead."

State of the Art: 2063 covers groundbreaking developments in the year 2063. It details the current state of genetics technology and corporate security, and describes advances in metamagic and mercenary operations. It also provides briefs on the latest trends in mainstream culture, sports and entertainment, with an eye towards shadowrunning opportunities. These sections include a selection of new gear, vehicles, techniques and rules for both players and gamemasters. For use with Shadowrun, Third Edition.



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Shadowrun: State of the Art: 2063 (Reprint)
The Dark Eye RPG FA10450: The Dark Eye RPG is on Sale

The Dark Eye, the English translation of Das Schwarze Auge, FanPro's premier German fantasy roleplaying game. The Dark Eye has been going for almost 20 years, backed by more than 150 adventures and sourcebooks, 20 boxed sets, 50 novels, a tabletop board game, a collectible card game, and three computer games, making it an outstanding success in the gaming market.



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The Dark Eye RPG
The Dark Eye RPG: World of Aventuria

Includes all the realms and provinces of Aventuria, plus its cities and rulers. Articles deal with sports and cuisine, astrology and education, armies and navies, heraldry and printing presses. Features rules for travel, transport and trade, plus poisons, illnesses and healing herbs. Also includes detailed descriptions of more than 100 characters. A living world!

  • This book presents the entire campaign world for The Dark Eye fantasy role-playing game in an easy accessible format.
  • Aventuria is the most thorough fantasy game world ever created, developed over hundreds of products over nearly 20 years in Germany.
  • Contains large maps of the entire continent of Aventuria plus a political and a historical map.

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  • The Dark Eye RPG: World of Aventuria

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