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Dungeons & Dragons 3rd Edition

Games |  RPG |  Dungeons & Dragons 3rd Edition

Dungeons and Dragons 3.5 Basic Game

Enter a world of adventure and imagination!

Become a Hero

Take on the role of a fierce warrior, a mighty sorcerer, a powerful cleric, or a stealthy rogue and embark on a heroic quest.

Brave the Unknown

Explore treacherous dungeons, battle terrifying monsters, and discover wondrous treasure.

Bring Your Friends

Together with your bold companions, prove you've got what it takes to face the risks and collect the rewards in the greatest fantasy roleplaying game of all time.



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Dungeons and Dragons 3.5 Basic Game
D&D Rules Compendium

Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters. In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.



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D&D Rules Compendium
D&D 3.5 Edition Dungeon Masters Guide

Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.

The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes).



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D&D 3.5 Edition Dungeon Masters Guide
Special Edition Player's Handbook

A deluxe, leatherbound version of the essential tool every D&D player needs.

Since 2004 is the 30th anniversary of the Dungeons & Dragons game, Wizards of the Coast, Inc. is commemorating this milestone with a beautiful, special edition of the Player's Handbook. Created with the collector in mind, this special release now sports an embossed, leatherbound cover and premium, gilt-edged paper, along with beautifully designed endpapers.



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Special Edition Player's Handbook
D&D 3.5 Edition Player's Handbook II (Reprint)

A follow-up to the Player’s Handbook designed to aid players and provide more character options.

The Player’s Handbook II builds upon existing materials in the Player’s Handbook. This is the first direct followup to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master’s Guide II and Heroes of Battle.



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D&D 3.5 Edition Player's Handbook II (Reprint)
Special Edition Monster Manual

The Special Edition Monster Manual is a deluxe leatherbound edition of the Monster Manual that every Dungeons & Dragons player and Dungeon Master can appreciate. It completes the special edition set of the three D&D core rulebooks, following up on the leatherbound releases of the Special Edition Dungeon Master’s Guide and Special Edition Player’s Handbook. This release includes official errata incorporated throughout the edition.

Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.

Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes.



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Special Edition Monster Manual
D&D 3.5 Edition Monster Manual III

Lairing within these pages is an unstoppable wave of creatures ranging from ambush drake to zezir. A menagerie of beasts, behemoths and other ferocious beings, the monsters presented here are well prepared to battle or befriend the characters of any campaign.

This supplement for the D&D game offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. Also included are advanced versions of some monsters as well as tactics sections to help DMs effectively run more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings.



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D&D 3.5 Edition Monster Manual III
D&D 3.5 Edition Monster Manual IV

An indispensable resource containing new monsters suitable for any Dungeons & Dragons game.

Monster Manual IV is the most recent volume in the bestselling Monster Manual line. Sure to be popular with both Dungeon Masters and players, this supplement to the D&D game provides descriptions for a vast array of new creatures. Each monster is illustrated and features a new stat block format that facilitates faster gameplay. In addition, the book includes sample encounters, pregenerated treasure hoards, and sidebars on how to incorporate the creatures in a Forgotten Realms or Eberron campaign. This product is tied to 2006’s Year of Dragons theme, which is a key marketing platform across the D&D RPG, novels, and miniatures brands.



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People who bought this item also bought:
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3. D&D 3.5 Edition Monster Manual V
D&D 3.5 Edition Monster Manual IV
D&D 3.5 Edition Monster Manual V

Monster Manual V is the most recent volume in the best-selling Monster Manual line. This 224-page D&D supplement presents a fully illustrated horde of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings.



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D&D 3.5 Edition Monster Manual V
Arms and Equipment Guide

This product contains a wide array of new material designed to integrate directly into an existing campaign. Although some of the material has been collected from previous D&D products, the majority of the information here is being presented for the first time. New and expanded rules are included, as well as tables on how to use each of the new elements.



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Arms and Equipment Guide
Book of Exalted Deeds

Book of Exalted Deeds is the second title in the line of Dungeons & Dragons products specifically aimed at a mature audience. As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, this title focuses instead on the availability of good resources and features in the D&D spectrum. There are tips and information for running heroic campaigns and characters, and the text is written to instruct and inspire players to take a broader view of their game as they engage in exalted or valiant activities. Consequently, the choice to become heroic and the consequences that accompany that choice are treated in a mature and sensitive manner. Additionally, this title will explore a wide range of exalted features specifically designed to enrich truly heroic play, including new feats, prestige classes, spells, races, and magic items.



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Book of Exalted Deeds
Cityscape

As Deadly as Any Dungeon

There’s more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.

This supplement for the DUNGEONS & DRAGONS game reveals the city in all its grandeur and grimness. It makes the “urban dungeon” feel alive with politics and power, especially through influential guilds. This tome also describes new feats, spells, urban terrain, hazards, and monsters guaranteed to make the party’s next visit to the city a vibrant and exhilarating event.



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Cityscape
Complete Adventurer (Reprint)

Taverns are filled with tales of talented heroes and their breathtaking exploits. The prowess and ingenuity of these remarkable characters gives them the edge to succeed where others cannot.

This supplement for the D&D game provides everything you need to sharpen the skills and enhance the abilities of characters of any class. Along with new base classes, prestige classes, feats, spells, monsters, and magic items, Complete Adventurer provides alternate uses for skills and other options that expand the capabilities of the most versatile heroes.



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Complete Adventurer (Reprint)
Complete Arcane

A new sourcebook outlining the use of arcane magic by any D&D character.

Complete Arcane provides you with an in-depth look at how to access traditional arcane magic and use that power to your advantage. It explains how magic affects life and gameplay in the D&D world, adding dimension to one of the most unique and popular aspects of roleplaying. Complete Arcane also contains a wealth of material for traditionally non-magical characters, so the tips and data provided will assist all class types.

In addition to new feats, spells, prestige classes, and magic items, this title adds new and revised core classes. There are also new arcane-related monsters and information on how to fight, join, or summon each one.



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Complete Arcane
Complete Champion

Complete Champion focuses on the divine champion archetype and provides new rules options for characters who enjoy battling for a cause, defeating foes using divine power, and going on quests that mean more than simply defeating the bad guy and grabbing the treasure. This book also helps Dungeon Masters run quest-themed campaigns and adventures.

In addition to providing various archetypes for characters, Complete Champion includes new feats and prestige classes. The book features dozens of deity- and belief-themed organizations, turning religion and holy (or unholy) power into something characters of all classes can use. For the Dungeon Master, this book contains information on constructing and running quests and holy missions. It assists the DM in helping all characters in the party to pursue divine paths simultaneously.



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Complete Champion
Complete Psionic

The essential sourcebook for expanding the use of psionic power by any character.

Complete Psionic provides new options for creating and playing rich psionic characters. Whether you’re playing a devoted psion or psionic warrior, or a member of a psionic race, or are just looking to expand your character’s options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.



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Complete Psionic
Complete Scoundrel

In a world filled with monsters and villains, a little deception and boldness goes a long way. You know how to take advantage of every situation, and you don’t mind getting your hands dirty. Take the gloves off? Ha! You never put them on. You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style. For you, every new predicament is an opportunity in disguise, and with each sweet victory your notoriety grows. That is how legends are made.

This D&D supplement gives you everything you need to get the drop on your foes and escape sticky situations. In addition to new feats, spells, items, and prestige classes, Complete Scoundrel presents new mechanics that put luck on your side and a special system of skill tricks that allow any character to play the part of a scoundrel. Tricky tactics aren’t just for rogues anymore.



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Complete Scoundrel
Confessions of a Part-time Sorceress

Confessions of a Part-time Sorceress is a smart, humorous examination of the Dungeons & Dragons roleplaying game from a female gamer's point of view. The book delves into the myths and realities of gamer stereotypes. It explains how to build a character for a D&D game, how to shop for gear, how to play, and how to find the perfect gaming group, all the while exploring the things that make the D&D game a rewarding and recurring social experience for both men and women.



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Confessions of a Part-time Sorceress
D&D 3rd Edition Monster Manual II

This supplement to the D&D game provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures (Challenge Ratings 10 - 20) to provide experienced gamers with tougher foes to overcome. This book also updates many popular monsters from the previous editions of the D&D game and provides information on creatures from the new D&D Chainmail miniatures game.



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D&D 3rd Edition Monster Manual II
D&D Map Folio 2

Taken from maps that have appeared over the years on the D&D website, these ready-to-use maps for the D&D game are now collated into one volume to facilitate use in any campaign. This is the second in a series of folios, each of which will contain 32 maps.

Originally developed for the Map-a-Week feature, these maps are the second in a new series of materials created to help you add flavor and functionality to your D&D game.



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D&D Map Folio 2
D&D Map Folio I

A loose-leaf folio of maps for use in any Dungeons & Dragons campaign.

Taken from maps that have appeared over the years on the D&D website, these ready-to-use maps for the D&D game are now collated into one volume to facilitate use in any campaign. This is the first in a series of folios that will be made available over the next year, each of which will contain 64 maps in a handy pocket folder.



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D&D Map Folio I
D&D Monster Gift Set

This product collects three popular D&D supplements–Fiend Folio, Monster Manual II, and Monster Manual III – into one handsome package, complete with attractive yet durable slip case. This collection gives Dungeon Masters a horde of monsters to challenge players of the Dungeons & Dragons game. The monsters contained herein are suitable for any D&D campaign.



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D&D Monster Gift Set
Draconomicon

This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons. The book itself will be designed in a prestige format, with heavy use of art throughout and constructed of premium materials.



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Draconomicon
Dragon Magic

Wield the Legendary Power of Dragons

Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of... until now.

This D&D supplement presents an unprecedented variety of new options for your character, including new prestige classes, feats, spells, psionic powers, invocations, soulmelds, magic items, companion spirits, and alternative class features, each one drawing on some element of draconic might. It presents a new standard class, the dragonfire adept, who combines a potent breath weapon with various magical invocations. It reveals many new ways to wield the magic of dragons, including draconic auras, dragonpacts, and draconic racial variants. For the DM, this book also provides dragon-themed adventure seeds and campaign ideas, magical locations to explore, and new options for making dragons more powerful and exciting.



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Dragon Magic
Drow of the Underdark

The essential guide to drow characters and drow society.

At last, dark elves get their due! Drow of the Underdark is a 224-page Dungeons & Dragons supplement that provides the definitive treatise on the drow, arguably the D&D game’s most evocative evil race. Everything you want to know about drow and their subterranean homeland—as well as some things you didn’t know—can be found in this tome. This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow.



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Drow of the Underdark
Dungeon Master's Guide II

A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time.

The Dungeon Master’s Guide II builds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time.

Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.



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Dungeon Master's Guide II
Dungeons and Dragons Deluxe Dice Set WTC95697: Dungeons and Dragons Deluxe Dice Set is Out of Stock

A full set of polyhedrals (d4, (3) d6s, d8, d10, d%, d12, d20) and a black suede bag (embroidered with the D&D logo.) The dice produced by Dice & Game Limited.



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Dungeons and Dragons Deluxe Dice Set
Dungeonscape

Since the dawn of the DUNGEONS & DRAGONS game, the dungeon has remained a place of mystery, excitement, and danger. Purple worms burrow through the earth, eager for their next meal. Savage orcs lurk within the darkness, ready to surge forth and lay waste to civilized lands. Strange cults, mutated monsters, and forgotten gods hide within the choking darkness of the dungeon's halls. Nowhere else offers greater prospects for wealth, magic, and power. Yet the horrors that lurk beneath the world never give up their treasures without a fight....

This D&D supplement presents a refreshing new take on dungeon adventures. It shows Dungeon Masters how to inject excitement, innovation, and thrilling adventure into their dungeons. New rules for encounter traps allow DMs to build deadly snares to catch the unwary. For players, the factotum class is a cunning wanderer, a jack-of-all-trades who can cope with anything the dungeon throws at him. New equipment, feats, and prestige classes give adventurers the tools they need to survive the dark beneath the earth.



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Dungeonscape
Elder Evils

Elder Evils provides DMs with truly wicked threats to challenge high-level heroes. Each "elder evil" described in this nightmarish tome comes with a detailed description, stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, adventure seeds, and maps of the elder evil's lair (complete with encounters and room descriptions). The book also provides guidelines to help DMs create their own unique elder evils as worthy campaign villains and endgame encounters.



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