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Conan RPG

Games |  RPG |  D20 System |  Conan RPG

Conan RPG: 2nd Edition

Enter the Hyborian Age. The civilised kingdoms at the heart of the world make war on one another with massed ranks of mercenaries while idle nobles chatter and gossip in the courts of Aquilonia and Nemedia. In the north the barbarians of Asgard, Vanaheim and Cimmeria make war on anyone close enough to raid and in the west the Picts savagely reject the encroachment of settlers into their primeval forests. Pirates infest both the open ocean in the south and the inland Vilayet sea, earning the ire of Stygian sorcerer-priests and Turanian horse lords alike. This world of expansive plains, steaming jungles, ancient tombs and otherworldly horrors gives no quarter - you must wrest your destiny from it with the strength of your limbs and the edge of your sword!

The Conan RPG allows players to take the on the roles of characters from this rich and vivid world, whether Hyborians or any of the other myriad races who people the tales of Conan. As Howard’s hero did, they can learn the skills of the thief, the mercenary soldier, the desert nomad and other roles on their way to greatness.

This second edition of the Conan roleplaying game both tidies up and expands the original. Several subtle changes have been made to the mechanics to reflect the experiences of players over the past four years and the informed commentary of Conan experts, but it remains fully compatible with all the material from the previous edition. In addition you can find new character options, more combat manoeuvres, new spells to cast or suffer from and an expanded section of human enemies in the bestiary.

Conan 2nd Edition. Are you ready?



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1. Conan RPG: 2nd Edition Player's Guide to the Hyborian Age
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Conan RPG: 2nd Edition
Conan RPG: 2nd Edition Bestiary of the Hyborian Age

Creeping forth from the shadowed tombs and haunted forests of the Hyborian Age come creatures previously unseen by man, exotic animals from the far corners of the world and coiling horrors to test even the mettle of Conan himself. From colossal animals, avatars of nature's fury, to ancient and unholy things that have slithered in the darkness since the turning of the age, to shapeless blasphemies from beyond time and space itself, this book contains over 100 beasts and other entities to challenge Hyborian heroes. The bones of lesser men crunch underfoot; it is time to earn your place in legend.



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Conan RPG: 2nd Edition Bestiary of the Hyborian Age
Conan RPG: 2nd Edition Betrayer of Asgard

'Let not the sword sleep in your hand, son of Asgard, nor let the blood lie thick and cold in your veins! Now is the time for battle, for bloodshed and for bold deeds that you will boast of in the meadhall – or in Valhalla! The white snows shall bear witness to our red victory over the dogs of Vanaheim!'

So speaks Cneph Coalhair, a mighty king of Asgard – but forces are moving in the north beyond the petty rivalries of mortal men. A foe, terrible and ancient, sleeps in the cold wastes beyond the north wind. Across the frozen tundra and towering mountains, the men of Asgard battle the Vanir, unaware that their true foe stirs in his sleep and plots to bring all the world to ruin. He is able to do this because one of the Aesir has turned on their kin and allied with the enemy – Asgard has been betrayed, and doom is coming!

Conan & The Betrayer of Asgard is an adventure arc that takes your characters from 5th to 9th level, throwing them into the thick of the action as they battle Vanir berserkers, undead hordes, eldritch horrors and more! In the course of this epic adventure, the adventures will travel from the heart of Vanaheim to the very borders of fabled Hyperborea and beyond, and their swords will not lack skulls to cleave! But it will take more than sharp swords and bloodlust to save the northland – the characters must piece together the clues and identify the traitors before it is too late!



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Conan RPG: 2nd Edition Betrayer of Asgard
Conan RPG: 2nd Edition Cimmeria

The homeland of Conan himself is now detailed, for the first time. Explore the original land of barbarians, experience their culture, and develop your own Cimmerian characters. This sourcebook is packed full of in-depth detail of Cimmeria and its people, along with the hazards facing both explorers and invaders.



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1. Conan RPG: 2nd Edition Cities of Hyboria
2. Munchkin Cthulhu 3: The Unspeakable Vault
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Conan RPG: 2nd Edition Cimmeria
Conan RPG: 2nd Edition Cities of Hyboria

The perfect companion to Ruins of Hyboria, this book provides several fully detailed city-based encounters that can be played throughout the Hyborian Kingdoms. Each is laid out to be run after just a glance of a few moments, ensuring a Games master is never caught off balance whenever his players choose to go somewhere unexpected – keep this book near your gaming table, and your players will marvel at detail you have worked into your campaign!



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1. Conan RPG: 2nd Edition Cimmeria
2. Munchkin Cthulhu 3: The Unspeakable Vault
3. Munchkin Cthulhu 2: Call of Cowthulu
Conan RPG: 2nd Edition Cities of Hyboria
Conan RPG: 2nd Edition Khitai

Far to the east lies Khitai, and ancient and sorcerous civilisation. A land of haunted jungles filled with forbidden knowledge, this Conan sourcebook will introduce players to a strange and terrifying nation. New sorcery awaits intrepid explorers, but they must negotiate mysterious temples, ringing with golden chimes, and avoid the fall out from the vicious silk trade. For the first time, Khitai is brought to life among the Hyborian Kingdoms.



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Conan RPG: 2nd Edition Khitai
Conan RPG: 2nd Edition Player's Guide to the Hyborian Age

The world of Conan is dark and dangerous and the people that inhabit it are well suited to their environs. The Player’s Guide to the Hyborean Age contains new rules and information that can help your Player Character succeed where otherwise he might fail. No longer will Player Characters be relegated to being a mere collection of statistics... now a character can have hidden depths and goals too. Extensive guidelines on personality types are included, to help round out nascent Player Characters.

The Player’s Guide to the Hyborean Age contains new races, feats and spells that can be used within the game, helping to make each character truly unique, with multiple equipment kits to allow characters to be properly attired either by their culture or location.

Also included are indexes detailing where to find the spells and character options already published in other Conan supplements. The Player’s Guide to the Hyborean Age is an invaluable sourcebook for the Conan game, expanding upon the information provided in the main rulebook and other supplements to enhance the experience of adventuring in the Hyborean Age.



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People who bought this item also bought:
1. Conan RPG: 2nd Edition
2. Humans!!! Board Game
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Conan RPG: 2nd Edition Player's Guide to the Hyborian Age
Conan RPG: 2nd Edition Return to the Road of Kings

Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. As the Road of Kings takes a traveller through the glittering and decadent realms of the lost Hyborian Age, so too does this tome work toward the same end. These fabled lands of ancient times are the shimmering background of your Conan The Roleplaying Game, the gleaming backdrop against which your action is set. These cultures, the grand forbearers of more modern times, are magnificent and degraded all at the same time. Each culture has its dark, rotten core and its flashy exterior, its gilt mask of civility.

The original Road of Kings supplement to the Conan, the Roleplaying Game, explored this harsh world. Return to the Road of Kings expands upon this great work and provides new rules and information for the 2nd Edition.



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Conan RPG: 2nd Edition Return to the Road of Kings
Conan RPG: 2nd Edition Secrets of Skelos

The Hyborian Age is a time of great and terrible sorcery. Whether rising from forgotten tombs, lurking in darksome and primeval forests or presiding over grim temples and blood-soaked altars, the malevolent influence of sorcery is inescapable. Adventurers must tread carefully and hone their weapons, for the strongest sorcery can strike without warning and deflect the most potent attacks.

This expansion for Conan the Roleplaying Game updates the previous book 'Scrolls of Skelos' for second edition and adds new spells for your heroes to cast or cower from, new feats, new unusual and magical items to confound and amaze, and new beasts whose very existence is a testament to the power of magic. Whether he uses Frost Magic, legions of Henchmen or a single Lord of the Black Circle, a sorcerer is now an even more formidable threat. Secrets of Skelos also includes full rules for designing and using your very own sorcerous cults, even allowing Player Characters to create their own insidious conspiracies.



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1. Conan RPG: 2nd Edition Player's Guide to the Hyborian Age
2. Conan RPG: 2nd Edition
Conan RPG: 2nd Edition Secrets of Skelos
Conan RPG: 2nd Edition Trial of Blood

At the height of King Conan's reign, when he and his queen had blessed the world with a son and the kingdoms of Hyboria were separated by thin lines of tension and borders that were fragile as glass, there existed a prophecy. The prophecy spoke of the Blood of Atlantis, the true blood of the rulers of the world, which would flow in the veins of a young girl, who would give the fallen continent of Atlantis an heir - an heir that would unseat all the kings of men. King Conan's enemies had begun gathering all of the girls who match the prophecy, preparing the one to bear the child that would call up the forces of Atlantis to sack Tarantia and end Conan's reign once and for all. Trial of Blood is the first mega-campaign for the Conan Roleplaying Game Second Edition, placing a group of young adventurers in the path of prophecy and potentially disastrous events that could change Hyboria forever. Taking the characters from their roots as young men and women and hurling them through a series of linked scenarios that will pit them ultimately against the fate of Hyboria itself. Can your group of unlikely heroes possibly change the verdict of the Trial of Blood and save King Conan?



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Conan RPG: 2nd Edition Trial of Blood
Conan RPG: Argos and Zingara

Welcome to Argos & Zingara, the maritime nations of the Hyborian age. Argos and Zingara are two of the most politically volatile nations of the world, where men's destinies are decided through wealth and sword. These are vibrant realms of bloody strife and darksome horror. The cities of these two nations have begun to throw off the shackles of feudalism and the nations shudder beneath the tread of the wealthy merchants, who are neither noble nor peasant. One's skills are as important as the circumstances of one's birth.



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Conan RPG: Argos and Zingara
Conan RPG: Compendium

Penned by the hand of seven of Conan the Roleplaying Game's best authors, Conan: The Compendium reprints the best articles for Conan the Roleplaying Game from Signs & Portents, as well as two never-before published adventures from Vincent Darlage and Eric Rodriguez.

Continuing the excitement begun by Robert E. Howard, players and Games Masters alike will find exciting options for their Hyborian Age campaigns. Prestige classes, codes of honour, scenarios, encounter tables, Hyborian Age cities and new rules are yours for the taking. Reprints of these articles have long been requested by the fans of Conan the Roleplaying Game and are now available. Conan: The Compendium is a wonderful role-playing complement to Conan the Roleplaying Game’s rules and supplements.



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Conan RPG: Compendium
Conan RPG: Faith and Fervour

Religion in the Conan stories are generally dark, brutal affairs, full of secrets and monstrous priests. Most of the stories give religion a rather unholy, unclean air. A primitive time with primitive religions is the world Conan the Cimmerian strives to conquer and tread. This volume in the Conan the Roleplaying Game series is designed to enhance the role-playing aspect of scholars, cultists and religious leaders in the Hyborian age.

In the Conan stories, it is left unclear as to whether the gods exist or not. The descriptions for the Hyborian age gods, which may or may not be real entities, do not include 'statistics', such as might be found in many d20 and OGL sourcebooks. Even if the Hyborian age gods are considered to be real by a Games Master, they would be powers on a scale that no mortal could hope to defeat them, even the mighty Conan, thus the need for monster-like statistics for these gods is still unnecessary. Conan does not come into armed conflict with Set but only with Set's priests. Keep in mind that just because a certain demon claims to serve a deity, that demon could be lying or may have the same misconceptions about the gods as some mortals have.

Since this volume does not contain useless statistics for the gods, the question becomes, what does a priest of a god worship and why does he worship it? This volume is designed to answer those questions, not to become some sort of 'divine bestiary' of fiends and foes for Conan the Roleplaying Game characters to fight and defeat.

The religions are divided up largely by culture, detailing even a few heresies and alternate religions at variance with the 'official' religion of an area. New feats, spells and other concepts are also detailed.



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Conan RPG: Faith and Fervour
Conan RPG: Hyboria's Fallen - Pirates,Thieves and Temptresses

Pirates. Thieves. Temptresses. The fallen classes of the Hyborian age live amongst the shadows, lurking and hiding in the dark recesses of every city. Civilised people often presume rules come from the gods or even from strange books wherein the ‘Truth' is written. Actions are either correct or incorrect and a culture of guilt arises from violating the tenets laid down by society. Societies who try to live by those rules breed shadows and these shadows are the fallen classes, by-products of all the impulses contrary to a given society's definitions of truth and order. Some consider the shadows evil, others see them as a necessity. Many long to give in to the shadows but pretend to condemn them. The fiercest; barbarians, nomads and borderers, are forces of nature impacting upon society. The finest; nobles, scholars and soldiers, are the creators and maintainers of society and 'law' itself. The fallen represent impulsive temptation; those who reject the 'Truth' insisted upon by the finest and challenged by the fiercest. To be one of the fallen is to be hunted by the so-called ‘finest’ elements of society. To be one of the fallen is to have your deeds and beliefs treated as sinful, criminal or worse.



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Conan RPG: Hyboria's Fallen - Pirates,Thieves and Temptresses
Conan RPG: Lurking Terror of Nahab

Something dark and sinister has targeted the streets of Nahab, a creature most foul, a many who have crossed its path lie in ruin after it has passed. It is a true Terror, and the people of Nahab will not find protection or solace in the trained military forces of the nobility. They must instead look to the wayward adventurers that stop in Nahab after the long journey through the Karpashs, hoping that worldly travellers will be able to stop what no one else seems to be capable of.

This adventure is a fully contained story centred greatly around not only the murderous beast stalking the streets of Nahab, but also the political tensions between the different castes of people found in the city itself. It is a place where just the right situation could spark a massive war between the nobles again, or a full scale revolt from the people who serve them.



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Conan RPG: Lurking Terror of Nahab
Conan RPG: Reavers of Vilayet

The pirates and raiders of the kozaks are locked in a war with the mighty empire of Turan. The Turans have mighty armies and navies before which all the world must tremble, but the kozaks have the desperate cunning and audacity of men who have nothing left to lose save their lives. Between the kozaks and Turan is the wide sea of Vilayet, whose waters run red with blood.

When you are caught up in the struggle of empires across the sea, for which side will you raise your sword? For the thieves and pirates of the kozaks, or for the rich lords and slavers of Turan? Cut a path of death and steel through the bloody waters of the Vilayet Sea, hero, but remember - older civilisations once stood on the shores of that cursed ocean...



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Conan RPG: Reavers of Vilayet
Conan RPG: Ruins of Hyboria

There is something irresistible in the allure of decaying ruins and ancient places. Testaments to ingenuity they are, yet the civilisations fell regardless of their creativity and intelligence. The ancient places of the world have an awesome power to impress and overwhelm the viewer in a way a newer place can never hope to have. The whole air of decay surrounding such places, the sheer sense of history pervading these old locations work to provide stimulus to the dark corners of the imagination and conjure ghosts unlike any said to haunt mankind.

There are many ruins of ancients cities and monuments scattered across the Hyborian Kingdoms, places of power that promise both great riches and terrible evils. Only recently discovered, they now beckon bold advneturers to explore their depths, overcome guardians and steal the greatest treasures.

This book contains many such ruins, ready for Games Masters to use in their own campaigns. From the Isle of the Iron Statues to the Green Stone Cities, all your favourites can be found here, ready to challenge your players.



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Conan RPG: Ruins of Hyboria
Conan RPG: Shem - Gateway to the South

Trade and debauchery, caravans and raiders, luxury and aridity, a land of elite warriors and shrewd merchants has intrigued readers for decades, but has never been fully examined. Now, Shem, the Gateway to the South, is finally revealed. The people of the vast meadowlands in their enigmatic zikkurats and the nomad clans of the eastern deserts are studied in great detail in this exhaustively researched volume for Conan the Roleplaying Game.

Find out what being a Shemite means and explore their divided culture. Learn of the mighty asshuri and the military might of this fantastic Hyborian Age land, a land whose sons are highly sought as skilled mercenaries. Explore the zikkurats of the gods and walk through the streets of Akbitana.

Shem is a perfect setting for high adventure in true sword-and-sorcery style. This book gives Players and Games Masters alike the resources to bring the dichotomy of Shem to life.



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Conan RPG: Shem - Gateway to the South
Conan RPG: Stygia

Stygia, Serpent of the South. . .

The long-awaited sourcebook to the most evil of Hyborian Kingdoms is now here. With great pyramids and lurking reptiles, lost tombs and endless deserts, Stygia is an ominous backdrop for any Conan campaign. Rife with intrigue, murder and horror, this land is ripe for any any engaging scenario and every adventuring band should visit this place at least once.

Covering the culture, society, military and magic of Stygia, this book contains everything you need to open the doors to a land that is both wondrous and terrible.



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Conan RPG: Stygia
Conan RPG: Tales of the Black Kingdom MGP7714: Conan RPG: Tales of the Black Kingdom is on Sale

Of the many adventures faced by Conan the Cimmerian, his exploits in the many lands of the Black Kingdoms are by far some of the most tantalising and tempestuous of the various tales. The purpose of this trilogy of adventures is to give other Hyborian adventurers a chance to experience the Black Kingdoms as well.



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Conan RPG: Tales of the Black Kingdom
Conan RPG: Tito's Trading Post

Welcome to Tito's Trading Post. Here you will find all that is both mundane and wondrous to satisfy your equipment needs, collected from around the globe – although I warn you, I will have no truck with sorcery; go to the Stygians or Zamorians if that be what you are after, but I may be able to find some Lotus around here somewhere… As I look for that, I may as well tell you what my trading post has available for you.

In the first part of my store, you can see I have equipment. It is nicely divided into sections – a fine mixture of old with new, local with imports. Ah, but you are not really here for a backpack, are you? If you will follow me through this door, I think you will find this room more to your liking. As you can see, I have quite the selection of weapons. Oh, do I see a glimmer of interest in your eyes? Ahem, as I say, in this next room we have weapons from around the world, from Vendhya to the Pictish wilderness and everything in between.

If I can get you past the weapons, we have armour, shields and barding. Continuing on, we have a fine selection of unusual items, drugs, lotus plants and herbal preparations and beyond that door is our alchemical lab.



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Conan RPG: Tito's Trading Post
Conan RPG: Tower of the Elephant

In the Zamoran city of Arenjun, amidst the cold and gleaming shrines of the city’s temple district, stands a single tower. Surrounded by a pair of walled, tiered gardens, the tower thrusts 150 feet into the Zamoran sky, a perfect cylinder crowned with gems. Unmarred by doors or windows, the tower seems remote, impenetrable and alien, a spire utterly out of place in Arenjun. It is the abode of Yara the priest, and home to the Elephant’s Heart, thought to be the most valuable jewel in the world, and the secret of Yara’s power.

The Tower of the Elephant is intended for a party of four to six Player Characters of 2nd or 3rd level, preferably representing a range of character classes.


No. of Players: 4 - 6
Levels: 03-Feb

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1. Humans!!! Board Game
2. The Bag O' Zombies (Glow)
3. Conan RPG: 2nd Edition Player's Guide to the Hyborian Age
Conan RPG: Tower of the Elephant

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